First game I published (in 2002) became very popular so I kept with making games. That game's name is Bubble Trouble. And I still really enjoy what I do. Bubble Struggle games have been played 100's of millions of times, and won awards. Mobile game has been downloaded 1.5 million times (without marketing!). I self-publish games, and I help studios build games.
On a personal note, I have dedicated a fair amount of time in self-development and follow the works of thinkers such as Nathaniel Branden (whom I assisted in Los Angeles and was lucky to call a friend), Ayn Rand, Byron Katie (attended & assisted in The School for The Work) etc.
Authenticity, courage, and kindness are some traits I find important to cultivate and am drawn to.
I have organized groups to have heart-to-heart connection.
One of most fun things for me is dancing salsa! :)
When I am not working on my games, I help game studios (worked on dozens of published games).
Knuckle Cracker's Creeper World series. Iron Hide Games Tower Defence franchize. Infinity Dream's Sky Force & Sky Force Reloaded.